![]() Using the scroll in battle directly will also learn the skill, but it's not usable unless the person is a mage, with the right element skill equipped (and at the appropriate level). For example, with an enchantress, who you want using fire magic, you can teach her from the party menu the appropriate skills. Most other skills are too conditional, IMO. Misleading, because damage calculations and enemy setups make this a useless skill. There are other skills like Nature's Touch on Shamans and what not, but you're at mid game or later if you're looking at those. A dragoon with that particular dragon slaying skill will help you a lot when you starting fighting them. Beastmaster with Tame will become important. You'll need to deal with dragons at some point, and also recruit them. Certain missions with guest NPCs who die quickly will need healing, and Canopus can use a lobber to save them. Will increase damage.ĭouble attack from ninjas (can be used by one or two other classes as well).įield alchemy can be useful for certain units like Canopus. A mage should be using one or two elements, and for at least one, the element should be augmented. Swiftfoot, maybe Jump can be useful too, but that's later in the early game phase.Īugment for the mage units. Not just damage spells, but status inducing spells are very problematic, and spellward is your one skill against it. Cudgels are a mixed bag, because your mages won't actually fight with the weapon, but they have cudgel finishers they can use.Īnatomy (assuming you have a human / winged unit). ![]() Whips and one or two other weapons can have relevance later on in the game. Spears and Hammers for your Valkyries or Knight types, maybe. ![]() Only weapons you should be using are Daggers, 1H Katanas, Bows, Crossbows. Weapon skill for anyone who actually fights with a weapon. Because of how damage calculations work, you want to prioritize, on all classes: By the way, your first playthrough is still early game. Abilities: It varies over the game, as early, mid, and late game all change things up. ![]()
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